| Title: Platform: Genre: Last Updated: | Killer Instinct Snes Fighting 2006-02-18 |
| Fight as Eyedol: Highlight Cinder on the character selection screen. Then, hold Right and quickly press L, R, X, B, Y, A at the Vs. screen. Eyedol's name will be spoken to confirm correct code entry. Practice against Eyedol: Begin game play and intentionally lose when facing Eyedol. Allow the timer to expire on the 'Game Over' screen. Select practice mode to fight against a helpless Eyedol. Random fighter selection: Hold Up and press Start at the character selection screen. Alternate costume: Press Up or Down while selecting a fighter. Slow motion: Hold Left and all three Kick buttons at the Vs. screen. Turbo: Hold Right and all three Punch buttons at the Vs. screen. Turbo level 2: Hold Right and all three Kick buttons at the Vs. screen. Turbo level 3: Hold Left and all three Punch buttons at the Vs. screen. Stage select: Choose the fighters in a two-player game by holding one of the following buttons. Keep the buttons held until the match begins. Comeback trick: When your character is defeated twice in a match, and the 'Danger... Danger... Danger...' announcement starts, rapidly and repeatedly tap all Punch and Kick buttons. A whistle will sound if your opponent does not touch your character. Your character will no longer be stunned and will be able to fight again with five times the attack power. No mercies (fatality) and humiliations: To do humiliations, you must be on your first life, your opponent must have lost all their energy, and the background must be red. Press the humiliation combo when your player is anywhere on the stage. Cinder: Humiliation: Select Cinder, then beat your opponent until the voice says 'Danger!'. Then, press Back(2), A. If done correctly, the voice will say 'Humiliation'. Cinder: 20-hit combo: Select Cinder, then beat your opponent until their life bar if flashing red. Quickly press Forward(2), MP, then rapidly press all Punch buttons while pressing Forward . If done correctly, this should result in at least a 20-hit combo. Cinder: Ultra combo: When your opponent's life is blinking red, charge Back to Forward, Y, and press Forward(2). Then, press L(2), Forward(2), L(2), Forward(2), X. Note: While he is hitting the opponent, he morphs invisible. At the end you will suddenly see him do the kick move that makes them fly in the air. As the opponent falls press Forward(2), Y or X for at least one or two hits. Cinder: Send opponent flying: Use the move to turn into a fireball, then rapidly press Punch and Kick at one time before the announcer says 'Danger!' when your opponent has a bar remaining. You will hit fierce kick and your opponent will fly high off the screen and come back down. Eyedol: Combos: Press Back + MP to stomp, then sweep the D-pad from Down, Down/Forward, Forward + FP to shoot three fire balls. Eyedol: Three multiple fire balls: Press Back, Back, Y to execute his stomp. Then as he is stomping, press X to execute regular fire ball. Orchid: 22 hit killer combo: Press A to execute her Flik Flak Kick, then hold Back and press L(3), then press Forward + A. Hold Back and press L(3), then press Forward + A. Hold Back and press L(3), then press Forward + A. Hold Back then sweep the D-pad in a Half-circle Back and press X. Note: You can put the moves in your ultra for a 36 hit combo. Orchid: Flash: When you have defeated your opponent and the background is red (announcer saying 'danger'), stand about four body spaces away and press enter Back(2), Forward(2), Quick Punch. If done correctly, Orchid will turn her back to you and open her shirt. The opponent's eyes will pop out and he or she will fall down. Orchid: Ultra 28 hit combo: Hold Back for approximately two seconds. Then, press Forward, X, A. Next, hold Back for approximately two seconds. Then, press Forward, A. Then, press Back + A. Now press Forward + Y at the same time. If done correctly, Orchid will execute a 28 hit ultra combo Note: In order to do an ultra combo, your opponent's energy bar must be flashing red. Orchid 45 hit combo: First, you need to have done a combo breaker within the match, Then, start the combo while your opponent is flashing red. Start the combo with a FK Leg Flick, then press QP, then another FK Leg Flick, then press QP again, then charge forward to back MK to do a Reverse Kick Flip, then press QP, then another FK Leg Flick, then press QP, then do the San move (Forward, Down/Forward, Down, Down/Back, Back MP, or QP) with MP, then charge back to forward MP for her Ultra. This results in 42 hits. Since you have done a combo breaker, Orchid will throw three projectiles. Right before your enemy falls from an excruciating beating, do the 'Projectile' move (Back, Down/Back, Down, Down/Forward, Forward FP, MP, or QP) with QP, to release three projectiles. Orchid: Humiliation song: Select Orchid and fight your opponent until the background flashes and the 'Danger!' warning starts. The background will get red. Then, press Forward, Down, Left + X. If done correctly, Orchid will hit the opponent and it will start dancing. Sabrewulf: Ultra combos: When your opponent has blinking red energy, do the Sabre Spin with X, hold Back and press A a few times, Sabre Spin with Y, hold Back and press L a few times, and then charge forward and press Back followed by R. After he finishes busting up on the opponent, do the Sabre Pounce as the opponent falls -- timing is everything. This should do at least a 29 hit ultra combo. TJ Combo: Combo Breaker after they hit the ground: With TJ Combo, use the Roll move (press Back briefly, then Forward and Medium Punch) making sure to hold Forward after the move. Then press Back and Medium Kick after the first punch makes contact. If done correctly, it will be two. After the second hit, before your opponent hits the ground, do a juggle by pressing Back, Forward, Fierce Punch for a three hit combo. Sometimes your opponent will do a Combo Breaker after they get up. This works best under the harder difficulty settings, when you press Down and Start to get easy breakers turned on. Turn the 'Easy Breakers' to 'On' in the options menu. Announcer commentary: Play the Killer Cuts audio CD that was issued with some versions of the game. Play track 30 to hear the announcer say some of the comments that are in the game Blinking eyes in Sky Top level: Select a two-player game or tournament. Pick Fulgore for player one and any other character for player two. At the start of the fight, push player two into the corner. Beat player two up until the announcer says 'Danger!', but do not make player two fall off. Do the turret gun fatality (Back, Down, Forward and Fierce Kick) and watch the clouds. Two black eyes will appear on and off, making it appear as if they are blinking. Humiliation song: Play track 30 on the Killer Cuts sound track CD. Glacius Ultra: Select Glacius and enable the hyper code at the versus screen (Left + QK + MK + FK). After you battle, do his ultra. Half of the time, he will miss and keep punching air. Note: Do the uppercut to start the Ultra. Move your opponent back one step. Sometimes he will only hit your opponent once or twice and keep punching at nothing. |




