gameinfotitle
  Title:
  Platform:
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  Super Mario Brothers
  Nes
  Action
  2006-02-18

cheattitle
Continue game play:
Hold A at the game over screen. While keeping that button held, press Start when the title screen appears. Alternatively, hold A and press Start(2) at the title screen or hold A + B and press Start at the game over screen.

Fireworks:
Hit the flagpole at the end of a level when the last digit of the timer is 1, 3, or 6.

Fire while small:
Go to any Boss level, except for the final level. Make sure that Mario is big when reaching the Boss. Jump on the little axe object so you hit the Koopa (Boss) and the axe at the same instant. You will flash as you were hit but will remain as Super Mario. On the next level, get a mushroom and it will actually make Mario small. Finally, get a flower and Mario will have firepower when he is small.

Alternate music:
In levels 1-1 and 6-2, wait to collect the Starman at the last possible moment, and run through the rest of the level. If you are still flashing when you enter the castle, the music will change to the Mario theme song.

World -1:
Break the second to last and third to last blocks from the edge, above the exit pipe in World 1-2, while you are Super or Fire Power Mario. Then walk as far right as you can, then as far to the left. Repeat this procedure until you can see the edge of the warp pipe on the right edge of the screen. Stand with your trailing foot hanging over the edge of the exit pipe, and with your other foot on the pipe. Then press Down to crouch. Hold Down, press A, and let Mario jump straight up while still being crouched. Just before Mario reaches the peak of his jump, hold Right, which should barely brushing the back of Mario's head on the remaining block above. Mario will be able to walk through the wall and enter the warp area. There will be Piranha Plants in the pipes when you first enter the area. Before walking to the far right of the warp zone (which will allow the normal warp zones to appear) enter the far left warp pipe. The Piranha Plant will still be there, but you should be able to enter the pipe, leading to World -1.

World 1-2 warp zones:
There is an easier way to get to the space beside the exit pipe in world 1-2. Before reaching the exit pipe, take the platforms up to the very top of the screen. When reaching the top, jump to the right. If done correctly, Mario (or Luigi) should land on top of the bricks. Run to the right to find the warp zone to levels 2-1, 3-1, and 4-1.

World 4-2 warp zones:
Go to the first pair of platforms. There will be three blocks floating in the air to the right of the platforms. Stand directly under the space to the left of the first block and jump. If done correctly, you should have made a block under that space. Then, stand directly under the second block and jump. If done correctly, you should have made another block right under the second block. Stand directly under the third block and jump. If done correctly you should have made another block right under the third block. Then, jump on to the third block that you have made then, jump to the second one you made. When you are on top of the second one you made, walk very slowly just by tapping Left to reach the edge, then jump. If done correctly you should have hit the second block that was already there, and a vine will spurt out. Climb to the top of the vine and then run to the end of the area where the vine leads you. You will be able to warp to world 6-1, 7-1, or 8-1.

World 5 warp from World 1-2:
Use the 'World -1' trick, but instead of going immediately down the first pipe, immediately go down the middle pipe. If done correctly, 'Welcome to Warp Zone' should suddenly appear and a '5' should also appear over the pipe you just entered.

World 5 warp from World 4-2:
Stay on the ceiling the entire time to find a warp to world 5. It will appear just like the warp in World 1-2 except it only has one tube.

Extra lives on World 3-1:
Go to the end steps. Kill the first duck, if you have the firepower. If not, jump over the first duck. Stand on the third step going up. When the second duck is on the step in front of your character, jump straight up in the air. When you hit the duck, repeatedly press A. If done correctly, you should keep jumping on the duck. After jumping long enough, the extra life sound should begin to repeat until you stop jumping or miss a jump. If you miss a jump, you can jump straight back up and repeatedly press A again. If time runs out while still collecting lives or while going to the flagpole, all lives collected will be lost.

Extra life in World 3-2:
There is an island toward the middle of the level. The island has a pole with a brick above it. On the right side of this island there are turtles. Hit the first turtle twice so that it goes to the right (and hits the other turtles). This will give you an extra life. However, this can only be done a certain way. You have to wait slightly after you hit it so that by the time you get to the last group of turtles the shell is off the screen. The shell will then bounce off of the pipe and come back at you, hitting the last group of turtles in the process. If done correctly the extra life sound will play.

Moonwalk:
In World 4-2, enter as small Mario. Hit the box after the several ledges and run all the way to the left edge of the screen. Hold this button the entire time. When Mario gets the mushroom, he will appear to do a moonwalk.

Jump over the flagpole:
In world 3-3 (and possibly in world 7-2), there are two platforms that move up and down when they are stood on, at the end before the flag. Stand on the left platform until the last possible moment, then jump to the right platform. Wait again until the last possible moment to jump to actually go over the flagpole. If done correctly, you can keep walking past the flagpole. Note: If you walk to the right of the castle a never ending wall will appear. You may continue walking until time runs out.

Disappearing Star:
In World 1-1, hit the brick that has the star in it found halfway through the level. Before it goes off-screen, hit the highest '?' block. When the item comes out (mushroom or flower), the star will disappear. This also may be done in other levels.

Crooked wand:
Whenever you go to any of the ship stages, there is a Boss at the end of each ship. When you defeat the Boss of the ship, there is a wand that falls from the sky and it is usually straight. Very rarely, the wand falls on one of the cracks in the floor and it turns sideways.




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