gameinfotitle
  Title:
  Platform:
  Genre:
  Last Updated:
  Scooby-Doo Mystery
  Genesis
  Adventure
  2006-02-18

cheattitle
Blake's Hall Walk-thru
When you start, go upstairs. The doors are lined up in the hall like this: 7 5 6 3 4 1 2 Enter the doors as numbered. The ghost will keep chasing you and door 7 will open. Go in and TAKE the air freshener hanging from the TV antenna. Open the drawer in the back of the room and TAKE the antacid. Then TAKE the bed spring. Next OPEN the other drawer and TAKE the book. Return to the hall and USE the dumbwaiter. In the kitchen USE the pot with the sink. PUSH the refrigerator and TAKE the soda tab. Then TAKE the beads and TAKE the chili. Next PUSH the flour and look in the peephole. Exit out the doors. You should be in the cafe. EAT the antacid and TAKE the key. PUSH the radio. OPEN the radio and TAKE battery. USE the soda tab with the battery. OPEN the cabinet and USE the can opener with the chili, then leave.





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